Jump: A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit's starting position.
Arsenal: A unit with the Arsenal X keyword can contribute X weapons to Attack Pools during the Form Attack Pool step. Each weapon or combination of weapons may form a new Attack Pool, but each weapon may only be added to 1 Attack Pool.
Bounty: During Setup, a unit with the Bounty keyword chooses an enemy Operative or Commander unit. The chosen unit gains 1 Bounty token. After an allied unit with the Bounty keyword defeats an enemy unit that has 1 or more Bounty tokens with an attack or effect, the allied unit's controlling player scores 1 VP.
Impervious: When a unit with the Impervious keyword would have one or more Block results canceled by the Pierce X keyword, cancel one fewer result.
Sharpshooter: During the Determine Cover step, a unit with the Sharpshooter X keyword subtracts X from the numerical value of the defender's Cover.
For example, a unit with Heavy Cover and 1 Suppression token that is attacked by a unit with Sharpshooter 1 has Light Cover
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