A-A5 Speeder Truck

Reposition: When a unit with the Reposition keyword performs a standard move, it may perform a pivot either before or after performing that standard move.
Hover: Ground: A unit with the Hover: Ground or Hover: Air X keyword can perform standby actions during the Perform Actions step and can gain and spend standby tokens. A unit with the Hover: Ground or Hover: Air X keyword can reverse. A unit with the Hover: Ground keyword is treated as a ground vehicle by other units for all LOS purposes. For all other game effects, the unit is still treated as a repulsor vehicle. A unit with the Hover: Air X keyword ignores terrain of height X or lower while moving and may end a movement overlapping such terrain. Strafe: If the unit with the Hover: Ground/Air X keyword has a base with side notches, the unit may perform a strafe move as part of a move action instead of moving normally. A unit reduces its maximum speed by 1 to a minimum of 1 while performing a strafe. As with other movements with notched bases, a strafe can be a full strafe or a partial strafe, and can be interrupted if an object prevents the strafing miniature from fully progressing across the movement tool. To perform a full strafe, place the end of a movement tool into one of the side notches on the unit’s base. Keeping the movement tool in place on the battlefield, move the miniature along the movement tool until the opposite side notch is wholly in the opposite end of the movement tool. While performing a strafe, a miniature’s base must not overlap terrain that it cannot move through.
Armor [X]: During the Modify Attack Dice step of the attack sequence, if the defending unit has the Armor X keyword, the defending player may cancel up to X hit results, removing those dice from the attack pool.
Weak Point [X]: Rear: While a unit with the Weak Point X: Front/Rear/Sides keyword is defending, if the attacking unit’s unit leader is at least partially inside the specified ring arc of the defending unit, the attack pool gains the Impact X keyword where X is equal to the value of Weak Point X. While a unit with the Weak Point X keyword is defending against a ranged attack made by an area weapon, treat the charge or advantage token as the attacking unit leader.
Transport: During Setup, a unit with the Transport keyword may choose a friendly Corps or Special Forces unit to transport. During the Issue Orders step of the Command Phase of round 1, a unit with the Transport keyword may issue an order to the chosen unit. If the chosen unit is undeployed when the unit with the Transport keyword deploys, after the effect is resolved, the chosen unit deploys by performing a speed-1 move. Measure the start of this move with both prongs of one side of the movement tool touching the base of the unit with the Transport keyword. When the chosen unit deploys in this way, the unit leader of that unit measures the vertical distance changed during that move starting from the unit with the Transport keyword.
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