Luke Skywalker

Charge: After a unit that has the Charge keyword makes a Move action during its Activation that brings it into base contact with an enemy miniature to start a Melee, it may make a free Attack action against that unit using only Melee weapons.
Jump: A unit that has the Jump X keyword can make the Jump X Card action any time it could make a Move action. The unit makes a Move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While making a Move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a Move with the Jump X action, a unit may place the Movement Tool overlapping impassable terrain but may not end its Move overlapping it. When a unit makes the Jump X action, measure height from that unit's starting position.
Immune: Pierce: While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel damage results on defense dice during the Modify Defense Dice step. While a unit with Immune: Pierce is using the Guardian X keyword, the attacking unit cannot use the Pierce X keyword to cancel damage results on defense dice rolled by that unit for the Guardian X keyword.
Inspire: When a unit with the Inspire X keyword ends its Activation, remove up to X total Suppression tokens from other allied units within Range 2.
Sharpshooter: During the Determine Cover step, a unit with the Sharpshooter X keyword subtracts X from the numerical value of the defender's Cover. For example, a unit with Heavy Cover and 1 Suppression token that is attacked by a unit with Sharpshooter 1 has Light Cover
Block: When a unit with the Block keyword is defending, if it spends 1 or more Dodge tokens during the Apply Dodge and Cover step, it gains SURGE:BLOCK until the end of that attack.
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Community Posts
Oleguer BN 9/29 at 12:45
Bonito
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