Charge: After a unit that has the Charge keyword performs a move action during its activation that brings it into base contact with an enemy miniature to start a melee, it may perform a free attack action against that unit using only melee weapons.
Jump: A unit that has the Jump X keyword can perform the Jump X card action any time it could perform a move action. The unit performs a move action as normal and can ignore or end its movement on top of terrain that is height X or lower. While performing a move with the Jump X action, a unit ignores the effects of difficult terrain and other miniatures with a height equal to or lower than X. When making a move with the Jump X action, a unit may place the movement template overlapping impassable terrain but may not end its move overlapping it. When a unit performs the Jump X action, measure height from that unit’s starting position.
Immune: Pierce: While a unit with the Immune: Pierce keyword is defending, the attacker cannot use the Pierce X weapon keyword to cancel damage results on defense dice during the Modify Defense Dice step.
While a unit with Immune: Pierce is using the Guardian X keyword, the attacking unit cannot use the Pierce X keyword to cancel damage results on defense dice rolled by that unit for the Guardian X keyword.
Inspire: At the end of a unit with the Inspire X keyword’s activation, remove up to X total suppression tokens from other friendly units at Range 2.
Sharpshooter: During the Determine Cover step, a unit with the Sharpshooter X keyword subtracts X from the numerical value of the defender’s cover.
Block: When a unit with the Block keyword is defending, if it spends any dodge tokens during the Apply Dodge and Cover step, it gains surge: block.
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