Armor: During the Modify Attack Dice step of the attack sequence, if the defending unit has the Armor keyword, the defending player may cancel all hit results in the attack roll, removing those dice from the attack pool.
Arsenal: When choosing weapons during the Form Attack Pool step, each miniature in the unit that has the Arsenal X keyword can contribute X weapons to attack pools. Each weapon or combination of weapons may form a new attack pool, but each weapon may only be added to one attack pool.
Weak Point [X]: Rear: While a unit with the Weak Point X: Front/Rear/Sides keyword is defending, if the attacking unit’s unit leader is at least partially inside the specified ring arc of the defending unit, the attack pool gains the Impact X keyword where X is equal to the value of Weak Point X.
While a unit with the Weak Point X keyword is defending against a ranged attack made by an area weapon, treat the charge or advantage token as the attacking unit leader.
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