Sharpshooter: During the Determine Cover step, a unit with the Sharpshooter X keyword subtracts X from the numerical value of the defender’s cover.
Unhindered: When a unit that has the Unhindered keyword performs a move, it does not reduce its maximum speed for moving out of, into, or through dicult terrain.
Low Profile: While defending against a ranged attack, if a unit with the Low Profile keyword would roll one or more defense dice during the Roll Cover Pool step, it rolls one fewer defense die and instead adds an additional block result to the cover pool after rolling.
Relentless: After a unit that has the Relentless keyword performs a move action, it may perform a free attack action.
Scouting Party: During Setup, the controlling player of a unit with the Scouting Party keyword may choose up to X friendly trooper units that share the same faction or affiliation with that unit and do not have the Scout keyword. Each chosen unit gains the Scout X keyword this game, where X is the Scout X value of the unit with the Scouting Party keyword.
Nimble: After a unit that has the Nimble keyword defends against an attack, if it spent at least one dodge token during any point of the attack sequence, it gains one dodge token.
Independent: Token X/Action: At the start of the Activation Phase, if a unit with the Independent keyword does not have an order token, that unit may gain X of the listed token(s) or perform the listed action as a free action.
Scout X: When an undeployed unit with the Scout X keyword activates, at the start of its Perform Actions step, it may deploy by performing a free speed-X move action, ignoring difficult terrain. A unit can perform this move regardless of its maximum speed.
The Scout X keyword is cumulative but cannot exceed 3. If a unit would ever have Scout X exceeding Scout 3, it has Scout 3 instead.
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