Wicket

Low Profile: When a unit with the Low Profile keyword would roll 1 or more defense dice during the Roll Cover Pool step, it rolls 1 fewer defense die and instead adds an additional Block result to the Cover Pool after rolling.
Nimble: When a unit with the Nimble keyword defends against an attack and spends at least 1 Dodge token during any point of the attack sequence, after the attack is resolved, it gains 1 Dodge token.
Unhindered: When a unit that has the Unhindered keyword makes a Move, it does not reduce its Speed for moving out of, into, or through difficult terrain.
Independent: Token X/Action: At the start of the Activation Phase, if a unit with the Independent keyword does not have an Order token, that unit may gain X of the listed token(s) or make the listed action as a free action.
Relentless: After a unit that has the Relentless keyword makes a Move action during its Activation, it may make a free Attack action.
Scout X: When an undeployed unit with the Scout X keyword activates, at the start of its Make Actions step, it may Deploy by making a free Speed-X Move action, ignoring difficult terrain. A unit can make this Move regardless of its Speed. The Scout X keyword is cumulative but cannot exceed 3. If a unit would ever have Scout X exceeding Scout 3, it has Scout 3 instead.
Scouting Party: During Setup, each unit with the Scouting Party keyword may choose up to X allied Trooper units that do not have the Scout keyword that share the same Faction or Affiliation as the Scouting Party unit. Each chosen unit gains the Scout X keyword, where X is the Scout X value of the unit with the Scouting Party keyword.
Sharpshooter: During the Determine Cover step, a unit with the Sharpshooter X keyword subtracts X from the numerical value of the defender's Cover. For example, a unit with Heavy Cover and 1 Suppression token that is attacked by a unit with Sharpshooter 1 has Light Cover
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